12/18/2023 0 Comments The maquette gameAnd because the game is recursive, there are infinite possibilities as to how the pieces come together. What I love about this game is that, even though our voices are guiding you through the narrative, you're still the one that needs to figure out how to solve the puzzles in order to finish the story. "So when I was offered the chance to work with Annapurna on Maquette, I was very excited to dive into this immersive emotional experience. "I've been wanting to get more involved in video games for years because games do something in storytelling that movies and literature don't: they encourage people to play an active role in the story," said Howard as part of the announcement. Starring Bryce Dallas Howard and Seth Gabel.Ĭoming to PS5, PS4, and Steam on March 2nd. ![]() Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge. ![]() It's a bit difficult to explain, but the trailer gives a good idea of what to expect. It basically follows the two aforementioned characters as they look back on their relationship in the form of puzzle mechanics formed out of recursive architecture - you play inside one version of an area and the area just outside that houses the area you are currently in and so on. Needless to say, I was not happy with Maquette for that.Maquette, if you are unfamiliar, was first revealed in the middle of last year for the PS5 as part of a larger PlayStation Indies Initiative alongside titles like Haven and Heavenly Bodies. Maquette was announced for PlayStation 5 roughly six months ago, but well forgive you for letting this one slip your mind. Maquette makes it possible by twisting the world into itself recursively in an MC Escher-esque fashion. So even when it was the game itself that had broke I still had to replay the whole chapter from scratch. Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge. And sure, that time it was my own fault, but then there were times when I got stuck in an elevator or had fallen through the world. Maquette feels like a game with two different things going on the first being its unique and stimulating first-person puzzle mechanics that are a joy to solve, while the other is its touching and endearing love story between two strangers. I had to completely play the entire chapter all over again because I had messed things up. So I clicked on the restart option on the pause screen and that brought me back to the very beginning of the chapter. ![]() All I could do was restart from the last auto-save, which didn't help me as it put me back in the same spot where I had broken the game. I don't even think there are checkpoints at all. Naturally, I thought, "well, I goofed up, time to restart from the last checkpoint." Except there was no option for that. It didn't, and even worse, there wasn't a way to retrieve that item. There was one time I tossed an item over a wall thinking that could help with a puzzle. Speaking of breaking the game, it is very possible to completely ruin your own progress. Maybe I'm too cynical, but it made me downright hate these two for most of the game. Their initial interactions are way too lovey-dovey and full of dialogue that could have been ripped out of a young adult novel. Meanwhile, little bits of writing appear on the walls of the game's world that try to make this story seem grander than it is. They meet, they spend every moment together, they draw in a sketchbook, they get a house, then they get sick of each other, and it goes from there. It's just two people who fall for one another and then have to deal with their relationship not becoming some epic tale of everlasting love. But it never really feels like a story that's worth telling. It's a basic romantic tale, and that would be fine if the narrative itself had some engaging moments between the two. We follow them throughout their time together and see the highs and lows of their relationship. The story revolves around Michael and Kenzie, a couple who meet in a coffee shop, gush about their interests in art, and instantly hit it off.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |